AI Insights · Timothy · April 2023
Top 5 Stickman Games in Poland Q1 2023
Explore the performance of the top 5 Stickman games in Poland during Q1 2023, including their download rates, revenue, and active user trends.
In the first quarter of 2023, the top 5 Stickman games in Poland showed diverse performance trends across downloads, revenue, and active users. Let's delve into the details for each game, based on data from Sensor Tower.
Stickman Hook from MADBOX saw a varied trend in weekly downloads, starting at around 12K in late December and fluctuating to a low of 4.8K in mid-January before peaking again at 11K in February. The revenue for the game peaked at $37 in mid-February and saw a slight decline towards the end of March. Active users followed a similar pattern, with numbers starting at 35K, dipping to 21K in late January, and rising again to 34K by mid-March.
Red and Blue Stick: Animation by Tingo experienced a significant increase in weekly downloads in early January, reaching 9K, but saw a gradual decline to 3.4K by the end of March. Revenue for this game spiked at $27 in the last week of March, while active users saw a peak of 44K in mid-January and then gradually decreased to around 32K by the end of the quarter.
Stickman Clash - 2 Player Game from Madnow had a notable start with 21K downloads in late December, but this number dropped to 2.6K by the end of March. Revenue remained relatively low but stable, with minor fluctuations between $1 and $12 throughout the quarter. Active users started at 24K and decreased to 7K by the end of March.
Stickman Teleport Master 3D by AI Games FZ showed an initial surge in downloads, peaking at 12K in late January, but this number dwindled to 2K by the end of March. Despite no revenue recorded, the game maintained a steady number of active users, starting at 3.6K and rising to 31K by the end of March.
Supreme Duelist showed consistent weekly downloads, starting at 5.6K and ending at 2.7K. Revenue remained low and stable, with minor fluctuations between $1 and $7. Active users started strong at 51K and slightly decreased to 37K by the end of March.
These trends provide valuable insights into the performance of Stickman games in Poland, showing varied user engagement and revenue generation across the top titles. For more detailed insights and data, visit Sensor Tower.